Sunday, December 31, 2017

Masking attribute , attribute atrophy, and how to boost skills with credit hours

Copyright Carl Janssen 2017 December 31

I am going to replace the attributes of feign double think and the attribute feign doctrinal aversion with the single attribute which might be cultic masking, personality masking or just masking, which will allow someone to fake the symptoms of double think, information phobia and cognitive dissonance and possibly also pretend to believe the doctrine of the group and act like the group has authority to mask as though they are still a member.  This can not substitute for the doctrine skill as they can not act like they believe in doctrine they never learned.  The cost for 1 point of this will be twice the cost of the sum of doublethink, information phobia and cognitive dissonance. Rules shall be similar to the two attributes merged to form this attribute in the first draft but it generally shall be used to allow someone to blend in with groups they no longer believe as strongly in, it shall be different than any acting type skills which shall not be useable to substitute for this purpose and vice versa although I might decide to change that later as I learn more about the system.

When paying to reduce double think, cognitive dissonance or information phobia you can transfer the points towards masking but you still have to pay half the  points in towards the masking attribute, you can not automatically boost masking attribute by 1 by reducing each of the other three attributes by 2 without paying any points toward masking but you can buy 1 point of masking at half price by reducing each of those three attributes by 1.

Each hour a character devotes to learning a attribute of skill shall give the character 1 character point of credit hour towards purchase.

Attribute atrophy and free time
A character automatically loses 1 credit hour from their attributes per day if they can not get 1 hour of isolation unsupervised from demands of groups and doing tasks in which they get free time.  Free time is a crime punishable by rehabilitation and must be done in secret.  For every additional hour or free time they get they can use 1 credit hour towards boosting their attributes.  Characters can delay racking the penalty until a single day of the week such as every sunday or every saturday (whichever day is of the gamemasters choosing) and try to earn seven hours in a week to prevent attribute atrophy instead of subtracting every day.  Attribute atrophy shall be separate and different than the rules of sleep deprivation which shall hopefully already exist in hero system.  Time spent sleeping does not count towards free time, free time is spent doing tasks to increase attributes.  Spending An hour running can not be used to boost attributes if it is done supervised by society but it could be used to boost a running skill.

An exception is made for detrimental attributes such as authority, double think, cognitive dissonance and information phobia which can be gained while participating in meetings.

Unlike attributes characters can boost skills while participating in meetings or doing assigned jobs.  They get 1 credit hour towards a skill they are learning while doing a job for each hour they spend working on it.  They can also practice skills in clubs as long as they justify they are learning the skill to honor the state of a religious group that supports the state.  Doctrine can be learned as a skill by listening to religious meetings.  Religious meeting can fulfill part of but not all of required work obligations for the society, voting and some other tasks will generally also be required.

The Sabbath
  Special rules will apply to the Jewish Muslim hybrid group on their Sabbath to be determined and written later, but it will create an inconvenience and extra work for other people not in their group and will not be an easy way for characters to prevent attribute atrophy and sleep deprivation as their behavioral restrictions will prevent rest by making the tasks they avoid create extra work and they will have religious obligations that eat up time.

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