Copyright Carl Janssen 2024
Beneficial attributes used for beneficial skill check shall have at least the following primary components
Base Value - Avatar Sheet
Endurance - Avatar Sheet
Why these types of attributes have these components
Because the player character gets to choose at what intensity the attribute is used where as detrimental attributes and skills the player character does not necessarily get to choose an intensity because they are inflicted on them against the will of the player through the wrong beliefs of the avatar and or advocate or through other means against the will of the player trying to control the player character's avatar through their advocate
Beneficial attributes used for beneficial skill checks shall also have the following secondary components that are related to the primary components
Selected Intensity Multiplier- Declared Verbally in Game Play for any period in which skill or attribute checks are made
Endurance Pool Capacity - Avatar Sheet
Current Endurance Pool - Avatar Sheet
Eustress Points - Advocate Sheet
Primary component of beneficial skills
Base value - Avatar sheet
Secondary component of beneficial skills which can be improved through use
Eustress Points - Advocate Sheet
Description of secondary components
Selected Intensity
The player selects a intensity to multiply attributes by for each time period
The quantity used for the attribute in skill checks is the base value of the attribute time the Selected Intensity Multiplier
For skill checks the skill is added to whichever type of attribute is appropriate to use combined with the skill in the situation. For example a invention skill would use invention + logic if they are thinking about if a new design idea would work but memory + logic if they want to remember something they designed before and do it again faster instead of researching the whole thing from scratch with logic, but when actually doing the physical labor of building the design they might use strength + logic or motor control + logic if they can not get someone else to do the labor for them.
The skill will also be multiplied by the intensity they selected for the type of attribute they combined it with for the skill check
The number used in a skill check shall be equal to
Selected Intensity * ( Attribute Base Value + sum of Skill Base Values for all related skills )
Endurance Pool Capacity, Eustress Points, improving and worsening attributes and skills
Endurance Pool Capacity = constant * 1.1 ^ ( Endurance / 7 )
The advocate's Eustress Points can be delegated to either increase the base attribute of the avatar or increase the avatar's endurance for that attribute.
Number of Eustress points required to improve the Endurance by 1 is equal to the endurance pool capacity
Number of Eustress points required to improve the base attribute by 1 is to be determined
Eustress points only work to improve the Endurance or base value for an attribute with a good enough quantity and quality of rest and if good enough quality food has been consumed in a large enough quantity
Eustress Points are gained for a specific attribute when Endurance Pool points are spent so long as that does not require draining the endurance pool below empty
Someone can spend Endurance pool points if the Endurance pool is empty but every one endurance pool point they spend will subtract one Eustress Point. Losing Eustress points this way can cause a loss of Endurance or base value for the attribute.
Eustress points are also gained for whatever skill in the same quantity as for the attribute that is used with the skill based on the selected Intensity. They are lost instead from the skill if the endurance pool is drained below empty when using the skill with that attribute.
Gaining Eustress points on a advocate sheet for a skill results in a increase of the value of that skill's base value on the avatar sheet
Eustress points only work to improve the base value for a skill with a good enough quantity and quality of rest and if good enough quality food has been consumed in a large enough quantity
Losing Eustress points on a advocate sheet for a skill results in a loss in a decrease of the value of that skill's base value on the avatar sheet.
Endurance Pool Capacity is the maximum number of points that can be in the endurance pool
When Eustess Points on the advocate sheet are delegated to improve an attribute's base value or an attribute's endurance or a skill's base value on the avatar sheet they do not get subtracted or removed from the advocate sheet because when the character spawns again they are delegated to effect the character's avatar sheet on the next spawn. On the next spawn they can choose to delegate them in a different proportion among the base value and the endurance for that attribute if the player chooses to do so or to delegate them in the same proportion as in the previous avatar. If they end up being negative on the advocate sheet then that may result in a lower base value or endurance for that attribute or a lower base value for that skill instead of a higher one.
Spending Endurance Pool Points
Multiplying an attribute by 9 for 20 seconds shall cost the same number of endurance pool points as multiplying an attribute by 4 for 2 hours
Multiplying an attribute by 4 for 2 hours shall cost greater than or equal to the same number of endurance pool points as multiplying an attribute by 2 for 8 hours
Multiplying an attribute by a higher number shall cost more endurance pool points than multiplying a lower number for the same amount of time for numbers greater than 1
Multiplying an attribute by exactly 1 shall cost no endurance pool points but shall not result in endurance pool points replenishing
Multiplying an attribute by a number less than 1 and greater than or equal to 0 shall result in endurance pool points replenishing. The lower the number within the range the faster the replenishing shall occur. The replenishing is contingent upon having had sufficient quality and quantity of food and sleep recently, if the person has not eaten or slept for days then even if the attribute is multiplied by 0 the replenishment shall not occur or maybe it shall occur but some other sort of penalty shall happen to be determined.
Other ways to gain or lose attribute base values, attribute endurance and skills base values and exceptions in which using an attribute or skill does not improve it
Using the doctrine skill to tell people doctrine will not improve the doctrine skill and can not add Eustress Points but can lose Eustress Points if draining below an empty endurance pool occurs but using the doctrine skill to spend time researching answers to doctrine questions through study does improve the doctrine skill
The Doctrine skills are generally gained by listening to, watching, reading or hearing propaganda which may result in also gaining the detrimental skill or attribute of blind faith
Memory Implantation maybe used to gain skills for actors / spies, media Directors / Cinematic Illusionists and Rehabilitationists / Rehabilitation workers
There are professional organizations that each have special skills that you can normally only learn through participation in training with them although you might be able to improve the skill by practicing it to some degree after they have trained you. This generally results in learning the group's doctrine and also getting blind faith in the group as a price to learn the skills they teach.
A primary part of the game shall be trying to decrease the detrimental skill or attribute of blind faith. This is not done as simply as the rules for improving attribute components and skill based values through Eustress but shall follow different rules to be determined that the emphasis of the role playing shall revolve around.
Ministers have special access to resources to learn group doctrine for all publicly registered groups as groups that are being established must have their approval that they are in alignment with and somehow support encouraging belief in the over all core doctrine that all groups are required to share through their specific doctrine. They do not automatically know the doctrine but have special resources to learn it more easily than other people without the same level of participation or membership. Exception would be groups within the secret society and alternative order groups which they would call anarchist groups. Anarchist groups oppose the core doctrine and do not register. The secret society is permitted to exist publicly without having their doctrine or information accessible to people who are not members. The secret society maybe composed of people who are in multiple sub groups but the sub groups can not publicly share their doctrine with members who are not in the secret society and the secret society can only share a very limited amount of it's doctrine with people who are not members most of which involves the doctrine that you have to join if you want to learn their doctrine or just being told enough to be given tasks you are asked to do if you want to join.
Other ways to increase or decrease attribute components, attributes and skills that I have not listed shall exist
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